
#ifndef _MEMBER_BSCALECHANNEL_H_
#define _MEMBER_BSCALECHANNEL_H_

#include <BImage>
#include <BScaleChannel>
#include <BAnimation>
#include <BSampler>

#define scalechannel_member(channel)	((member_BScaleChannel*)((BScaleChannel*)channel)->_ptr)

namespace BWE
{
	class member_BScaleChannel
	{
	public:
		member_BScaleChannel(BScaleChannel* channel);
		~member_BScaleChannel();

		BScaleChannel*				boss;
		BArray<BVectorKeyframe>		keyframes;
		BHolder<BVectorSampler>		sampler;
	};
}

#endif